Have Skills, Will Travel Charles Armour

13Jun/090

Interface Reworking

We've decided to rework most of the interface for iLostMyMarbles per Matt's usability analysis.  It's more work than I expected to put into the project at this stage, as the code was pretty much finalized, but I'm happy that he has strong ideas and I want to make this first foray as solid as possible.  Hopefully we'll be able to avoid reworks during our next project by having a proper conceptual phase, something Matt was not part of for iLostMyMarbles.

The plan is to remove options and make some of them driven by a natural progression through the game.  The original select-what-you-want options screen is going in favor of a simpler version that chooses your skin and spin based on your difficulty.  It will also enable difficulties and levels only after you play the previous one, but I'm a bit worried that people will think they're missing "features" of the full version when they see the grayed out options, so I'm not sure about that one.

I should have those changes knocked out by the time Matt has graphics, I'm also running behind on my consulting website and resume reflow.  I thought it was the weekend?!

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